The NPC sheets are coming along most of the main attributes and derived stats are now matched to the PC sheet and I will be working on the repeating sections next. The PC Sheet is fully functional, with new functionality being added occasionally. Please leave bug reports and criticism (preferably constructive) in this thread and I'll do what I can. I have released it into the wild to get feedback and bug reports to continue to improve it. I have tried to do Cassie's original work justice and bring the sheet up to the current Sixth World rules. The sheet was originally started by Cassie Levett based on a Shadowrun 5e sheet and work fell to the way side as other projects came up. Have fun and stuff!Īlso, love to have you around in these threads.This is a sheet for Shadowrun Sixth World (6e). Just go insane with a few practise images, not caring at all how they look in the end, and study the results to refine your skills and artistic eye. Refine your style and sense for aesthetics through self-reflection.Īnd you can do the same with color, image composition etc. Then, go back and figure out what you learned from those experiments. Giant black shadow zones, crazy janky shadow placements, excessive use of highlights and focal points, make it as extreme as you can while you explore the territory. Take a moment to go "These are the images I am testing shading with" and go absolutely fuckin' wild with the shading and highlights in it for a few pieces. Seriously, don't just like test out some things a little bit. The new things you're working look totally great! The extra touches of shading add a lot to your style, its a great choice.īuuut, if you're stepping into the realm of shadow and light, I can assure you that the more you experiment with it, your art's going to be elevated by the efforts. I always love to see someone improve so here's a big ol' blogpost. Some of it will land, other times it won't. Different pen packs, coloring methods, shading, etc. >Ive been experimenting with a lot of different stuff lately. Living things will do whatever it is they need or want, regardless of how much whoever/whatever else does it better. We haven't collectively stricken ourselves blind because eagles have better eyesight. Predatory animals never stopped hunting prey just because humans developed even better ways to kill (guns, nukes etc.). AIs already beat us at chess yet we still play chess, and even before that, cheetahs outrun us yet well still do sprints. Let humans do what they want, and let AIs do their thing. On one hand you have artists calling it "the soulless death of creativity" and on the other you have programmers who want to stick to "those useless artists". Personally, I think there's too much hostility in the field of AI art from both sides. While it's nowhere near a smoking gun, there's also the fact that it omits and adds certain details that just wouldn't make sense if done by a human artist that's deliberately making something as close to the reference as possible (his hair is short, he has a staff, no beard etc.). Stick around the AI threads on here or on /g/, you'll start noticing. See how they kinda blur in some places, and merge in weird ways? You'll see that a lot when the AI tries more 2d styles, or when it has to do intricate details in a very small space. Look at where lines need to bunch up and converge, like the patterns on his coat and the creases on the rest of his clothes.
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